Saturday, May 15, 2010

First brush with BA and review

Had a wonderful game with YC today which was my first game with BA and also my first using a hybrid mech (with big wolves) list. I hope my memory serves me correctly. Anyway the battle summary is posted at YC's blog. I apologise for the long post. Need your feedback (especially for point 5 to improve my game and list), thanks! Oh, I was massacred. Thanks for the game, YC. Revenge is on the list now =)

My Space Wolf list (1750 points)
HQ
Rune Priest, chooser
TROOPS
3 X 5 Grey Hunters, Flamer. 3 Razorbacks with TLLC
FAST
3 X 4 Thunderwolf Calvary, PF, MB, BG
HEAVY
3 X 5 Long Fangs, 4 Missile Launchers. 2 Razorbacks with TLLC

YC's BA list
HQ
Macheeston
Chaplain (with Death Company)
ELITE
2 Sanguinary Priests, 1 in Terminator armor, 1 with Power Weapon (PW)
1 X 5 Assault Termis, 3 TH, 2 LC. Landraider Redeemer
TROOPS
5 Assault Squad (Jump packs)
5 Assault Squad, PW. Razorback with TLLC
9 Death Company (DC), 1 PF, 1 TH, 1I. pistol, (Stormshield?). In Rhino
Death company (DC) Dreadnought, blood talons. In drop pod.


My thoughts:
1. Night Fight Deployment gave BA the time (first turn) to advance pretty much unhindered. I think BA will really appreciate Night Fight, being a Close Combat Specialist army

2. I won roll off and chose to go second because of (a) Night Fight which hindered shooting, (b) a chance to isolate the already small army to pick off one unit at a time and (c) for last minute objective contesting

3. I believe what cost me the game was my deployment (let's not be a wuss and blame luck lol).
  • I did not deploy anything so that I can come in on the 1st turn and react to BA's deployment. BA deployed in two halves.
  • Mephiston stands alone on the left while the Termies in a Redeemer, DC Rhino and Drop pod DC Dread are on the right.
  • My problem is that I deployed everything (castled) on the right (except TWC unit 3 as reserves) to face his bulk of army on the right who were already at the doorstep with night fight (too wussy and afraid of Mephiston I guess). Read point 4 to see what entailed from the deployment error.

4. My rant (you can skip this part)
  • So my 1st turn shooting wrecked DC rhino and dealt 2 wounds to Mephiston. That's all! (okay I said I should not whine like a wuss haha) DC Dread passed all 3 Lascannon cover saves.
  • Thunderwolf Calvary (TWC) unit 1 charged disembarked DC and got themselves wiped out for the trouble. Oh well...
  • TWC 2 charged DC Dread and suffered 6 Wounds = only PF (I think of Tomb King Giant haha) and normal Wolves survived with 1 wound each. Hmmm. I think I should just stick to shooting.
  • TWC 3 arrived from reserve in Turn 2 to finish up the DC squad. So it takes 2 units of 4 TWC to wipe out DC squad on the charge. Oh bother. I am getting more guns.
  • The same Razorback failed to wound Mephiston who was on his last wound (rolled 1 in consecutive turns). Another Razorback failed to hit with Twin-link LC. Let me whine man =)
  • Mephiston carved through my army from my left. The termies stormed downward undeterred on my right. My TWC can't do shit to both units.

5. Learning Points and changes
  • I should have castled on my left (quarter which was empty compared to the bulk of BA which advanced straight down the right flank) instead and attempt to wipe the isolated Mephiston FIRST with my TLLC. More crucial, deploying on the left was not only to kill Mephiston but so that the BA units deployed on the right have to come to me (diagonally from the right quarter) as I take them down with my 5 TLLC, 12 S8 Missiles and D6 S7 Lightning per turn. For my army, I would not move and blast my shots, only moving my TWC when the units are softened.
  • If I stuck to point 5a, I could have blasted DC Dred with 12 Missiles even in Turn 2 as he is stuck in the Right Quarter and would have taken 3 Turns to reach me.
  • Mephiston can be brought down with concentrated fire (especially LC). As they say, shoot the assaulty, assault the shooty. Besides I really see no other way I can take out the assaulty BA units, not even with my TWC in close combat. I really would love to have TH and SS Assault Termies cheap. Lone Wolves are making a comeback surely. Mephiston's head would make a good trophy and reason to promote to the Wolfguard! haha
  • Okay, point 5c will mean that I need to shoot (i) Mephiston, (ii) Assault Termies, (iii) DC squad and (iv) DC Dred with Talons, leaving only the assault squad for me to assault. Hmmm. Not much choices for me. If I get a next game, I will try to charge the DC Squad with 2 units of TWC at the same time to see how it works out.
  • I forgot about the effects of Murderous Hurricane on Mephiston which could have prevented a charge on my Runepriest. Need to find a way to remember the additional effects. Maybe I will do a counter to represent the dangerous and difficult terrain effects.
  • Seems like SW is better off with a shooty list. I will knock off TWC unit 3 for 1 Razorback and 2 MM Landspeeders. Probably will make room for 2 Lonewolves (or WL on TW) too.

What else do you think can be done?

6 comments:

  1. An intense battle between The Wolf and The Angel!

    Your Lone Wolf speed bumps seem to work the last time we played. Maybe can use them again ;) If they can hold the enemy for a turn, you can countercharge with the calvary.

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  2. I was thinking of that too haha.

    Though my Thunderwolf cavalry charge more than often leaves me wanting more. Especially after they were slaughtered by the DC squad and DC Dread.

    God mode Lonewolves beckons me Ahwoooo!

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  3. Bring on the god-mode lonewolf (survived 8 dark lance + 66 splinter rifle shots) revenge is a dish best served cold!

    Since you placed objective 1st, I wanted to move the bulk of my force towards your objective. Contest or claim doesnt matter, I just need to swarm your objective. If you placed your objective on the left side, I will also deploy and move all my units on the left.

    Let say the objectives and my deployment remain the same. If you move in on the left side and try to claim my objective, my LR, rhino and others will move through the urban area and swarm my own objective and try to get into CC with your forward units like TWC. Mephiston will do what he can on his own for 2-3 turns trying to maximize damage and attract lascannon while the rest of my transports move to the left. My reserve assault marines will come in from the other side to claim your objective instead. Jumping from cover to cover.

    My thoughts for the game hehe.

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  4. Haha there seems to be a demand for an encore performance by my lone wolf =)

    YC, having played my list. Is there any changes to the list you would make? Thanks.

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  5. I think no changes, unless I remove mepcheezeto. I remove him will change my list drastically.

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  6. Haha okay. I will try it again I guess with some minor modifications.

    Please keep Meppy. That list is centered around him. Can't wait to get more games with him haha.

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