Ralph (fellow wolfbrother) invited me to Kenny's place for a game this Monday. Was feeling a bit apprehensive due to some misunderstanding that kept me from going back to the clubhouse. Turns out Kenny was gravely misunderstood. I had such a wonderful time there and even had a great game with him (I have never played him before despite all the time there)!
Kenny graciously asked me to pick an army (he has Tyranids, Necrons, Tau, Orks, Marines I believe and IG). Of course I picked IG seeing the array of tanks on the display shelves and I am glad I did.
Mission: Capture and Control with 3 objectives
Deployment: Spearhead
Kenny's fully mchanized IG (briefly 'cos I can't really remember)
10 tanks that included:
3 Hellhounds (noxious fumes and MM),
1 WYSIWYG Colossus that cost him 200 pounds (go do your math),
2 Leman Russes, Demolisher Cannon and 2 or 3 Heavy Bolters (scary)
4 Chimeras which seated 10 troopers with a scary arsenal of 3 meltaguns, 3 grenade launchers I think)
My SW foot list
Logan (Krom Dragongaze)
Runepriest (LL and Jaws)
Wolf Lord on TW, WC, SS, Saga of Warrior Reborn
4 X 5 Wolfguards, 1 Terminator with Cyclone Missile Launcher
2 Lone Wolves, Terminator armour, Chainfist, Stormshield
2 TWC, PF, 2 Storm Shields
10 Fenrisian Wolves
5 Long Fangs, 4 Lascannons
A brief 1750 battlerep:
1. Only 1 Lonewolf perished under the heavy fire (believe me, I really saved a lot of dice rolls) while the other Lonewolf took 1 wound. The next turn, he destroyed one Leman Russ before crumbling to the ground with numerous bullet holes in his armour.
2. First turn saw one Chimera wrecked and 2 Leman Russes stunned. Then Long Fangs with Krom failed pinning test and was pinned. Lol I had to roll an 11 for a leadership 10 test.
3. Both wolf units came in on turn 2 (as usual my battle hungry wolves can't wait. Bad doggie. Sit) and rolled 1 for fleet, for BOTH units and for BOTH consecutive turns. Eventually TWC unit wrecked 2 more Chimera thanks to Stormshields and multiple assualt in turn 3. Wolf Lord used up all wolves to soak up massive fire and ate up one IG trooper unit but it was really scary. imagine taking 3 melta and 3 S6 small pie (grenade launchers) from 2 units and then more shots from the Chimera and Hellhound. I was very lucky to survive all that shots despite the fleet rolls hahah.
4. IG Hellhound/banewolf poisoned and melta-ed one Wolfguard unit into oblivion.
5. Colossus, which was deployed at the corner took pot shots at wolfguard units and actually crushed 2 wolfguard terminators from different units (I rolled 1 for their armour saves). But to be honest, I was still rolling above average considering my Lone Wolves and TWV saves.
6. Turn 6, a Chimera and its occupants wiped out one Wolfguard unit by shooting to secure one objective. The remnants of one IG trooper unit secured the other objective in midfield after wiping out TWC and Wolf Lord. I still have 2 wolfguard units left securing one objective. Lost 2-1. Oh, and Krom died to the barrage of shots.
Learning points
1. Fully mechanized IG list is awesome. Really made me see a lot of flaws in my list and also my strategy (or the lackof haha). Given the durability of tanks, it was really an uphill task taking out all these tanks. Then hell breaks loose once again when the troopers overwhelm you with 3 melta and 3 grenade shots.
2. Because of point 1, I forgot that this was an objective game. I feel that I should have focused on the Chimeras and the troopers, and also the Banewolves. That said, my target priority was horrible.
3. I had excellent armour saves that compensated for the fleet and armour penetration rolls so I do not think luck was a factor. It was more of a target priority issue for me. Hope I will remember this when I get to play IG again =)
4. Being a foot list, I am rather static despite having 2 calvary units. I feel I should focus more on either (1) shooting and/or (2) calvary counterattack. Army list revision is in order. Suggestions are extremely appreciated.
4. The 4th troop was really doing nothing for all the games I had, except for the 2 cyclone missiles. I am thinking of switching it to a 2nd Long Fang unit for more missiles.
5. Multiple assault wins the day when I multi-charged 2 tanks in one turn and wrecked both of them. I am beginning to love my unit of 2 TWC, 1 PF and 2 SS.
6. Having a chunk of text for a battlerep stinks. Pictures are necessary and I truly apologise for straining your eyes haha.
Hope this list/game/post inspires Jaeroler in some way as it had inspired me. I am sure Kenny wouldn't mind us going down to play and learn from each other, and I truly encourage you guys to make a trip down to play also. Always cool to throw dice with more players =)
Showing posts with label Imperial Guard. Show all posts
Showing posts with label Imperial Guard. Show all posts
Tuesday, June 8, 2010
Monday, February 8, 2010
Battle report: SW versus IG
I started this blog for my friends, and Sam who's in Australia. Hope you are having fun at Perth with your Undead Eldar haha.
First post and it's a 1500 battle report. Oh yeah!
Space Wolves Rooster
HQ
Rune Priest, chooser of the slain
ELITE
2 X Lone Wolf, Terminator Armour, Chainfist, Stormshield
TROOP
2 X 5 Grey Hunters, Meltagun. In Razorback, LC/TLPG
FAST
2 X 4 Thunderwolf Calvary (TWC), PF, MB, Boltgun
2 Landspeeder, MM+ HF
HEAVY
2 X 6 Long Fangs, 5 ML
DeFeng's Imperial Guard Rooster
HQ
Company Command Squad, LC, Master of Ordnance
Techpriest?
TROOP
3 Infantry Squad, Commissar
Heavy Weapons Squad, 3 LC
Veteran Squad
1 more troop (can't remember which oops)
2 Chimeras with 2 more troops in it
FAST
3 X 1 Banewolf, MM,
HEAVY
2 X Medusa

Mission: Capture and Control
Deployment: Spearhead
SW goes first and kept both TWC in reserve.
Turn 1 (SW: IG objectives = 1:1)
IG seized initiative! Gulp. I'm gonna get sick of pies...
IG:
-Combined 3 Infantry Squads into one messy tarpit squad and moved advanced down the middle.
-Shooting sees pies flying all over the place!
-Both Medusas left only the gone to ground Pack Leader and one ML alive and squashed 2 or 3 ML from Long Fang 2 with Runepriest too (We forgot that Medusas only have 36" range so they are actually out of range! Lol, live and learn).
SW:
-Feeling nauseous now with 2 Long Fang squads semi-removed from the game lol.
-Both Lone Wolves ran towards the middle.
-Solo Landspeeder moved flat out to block Banewolf 2 and Chimera 1.
-Both Razorbacks shot at Medusa, destroying it! Hah =)
-Runepriest cast Murderous Hurricane on Tarpit to stop them.
-No assault makes me a sad wolf.

Turn 2 (SW2: IG 2)
IG1:
-Tarpit squad stayed put but poured lots of shots (1st rank fire, 2nd rank fire) at Long Fang 2 with Runepriest, wiping out the entire Long Fang squad. Hmm, gotta change dice haha.
-Pie time again and my Runepriest stands alone =( Medusa threw a pie at Runepriest who successfully went to ground and dug a hole hee.
-Troop on left now moved up ruin and claimed objective A. Then they proceeded to shoot Lonewolf 1 to death. I failed 2 armour saves, followed by 2 Feel no Pain. I feel the pain man. LC -Heavy Squad shot at Landspeeder which passed all cover saves. About time!
SW:
-TWC 1 arrived from reserve and digested Banewolf 1.
-Lone wolf 2 charged into tarpit (and held till the tarpit is wiped out. Yeah!) and sawed the techpriest into halves.
-Razorback immobilized Banewolf 2 while the other Razorback on the right advanced towards Banewolf 3 and disembarked the Grey Hunters. It then missed the LC but Grey Hunters immobilized Banewolf 3 with a Meltagun. Yeah, Banewolves out of action.
-Landspeeder moved to flame Command Squad, incinerating all but Master of Ordnance, Leader and LC. Grrrr.

Turn 3 (SW 1: IG 2)
IG:
-Exploded landspeeder with LC Heavy Squad.
-Chimera 2 had to go partially into the ruin thanks to the immobilized Banewolf 2 and rolled a 1 for DT. Btw, I kept chanting ONE, ONE, ONE which helped I guess hee hee. Troop disembarked from immobilized Chimera. Right flank saved, or so I thought...
-Troop on objective A shot at TWC 1 but we got thick furs man (no wounds).
SW:
-TWC 2 arrived from reserved and advanced towards the middle. Lots of meat there lol.
-TWC 1 developed an appetite for metal and charged towards the LC Heavy Squad, swallowing men and LC whole. Burp!
-Both Razorbacks rolled 2 on armor penetration, needing a 3 to glance (and consecutively for 4 turns. Sigh).
-Lonewolf continued to saw troopers into halves, 2 at a time.

Turn 4 (SW 1: IG 2)
IG:
-Not much movement.
-Medusa moved back from TWC 1 but missed the Runepriest
-Disembarked trooper on right moved through ruin to capture objective.
-Lonewolf played tick-tac-toe with troopers.
SW:
-TWC 1 multi-charged Command Squad and Veteran Squad, leaving no bones behind!
-TWC 2 couldn't resist the meat and charged into the tarpit with the Lonewolf. Stubborn tarpit held despite the gory mess created by the Thunderwolves =)

Turn 5 (SW 1: IG 1)
IG:
-Medusa missed Runepriest again.
-Assault finds entire tarpit squad in the belly of TWC 2.
SW:
-Runepriest cast Murderous Hurricane on Troop at Objective and killed a grand total of 1.
-Grey Hunter squad on right charged into the same troopers and wiped them out and cons0lidated back towards objective.
-Rolled a 6, game continues.

Turn 6 (SW 2: IG 1)
IG:
-Good move here. Shot Chimera 2 and Banewolf's MM at Grey Hunter squad to a man who proceeded to fail morale check and fled backwards.
SW:
-Shot only frag ML at troop in ruin and objective A and killed 4!
-Runepriest cast Living Lighting and only chipped the bricks. (Come to think of it, we forgot to take the Morale check for shooting casualties! This will prove to be crucial but lol, another lesson learnt)
-Rolled a 4 and game goes into turn 7!

Turn 7 (SW 1: IG 1)
IG:
-Shot everything a last Grey Hunter @ objective. Dang! Failed crucial armour saves.
-Medusa shot at another Grey Hunter Squad @ objective E which failed their pinning check. Grrr. No chance to spread out to claim objective F.
That's it. Draw. Good game, De Feng!
After Action Review:
1. 2 troops only hurts. Especially with so many pies! Gonna need more troops.
2. It sucks to get initiative stolen. Was a great learning experience but have to prepare for it.
3. De Feng played well and went for the troops when all seems lost. I should have done the same with the troop at objective A. Went blind with bloodlust lol.
4. Tarpit gets tarpitted by Lonewolf hee.
5. Lonewolf Hrotgar is promoted to Wolf Guard! Ahwoooooo
6. Thanks to YC for offering his place for gaming and DF for the wonderful game!
First post and it's a 1500 battle report. Oh yeah!
Space Wolves Rooster
HQ
Rune Priest, chooser of the slain
ELITE
2 X Lone Wolf, Terminator Armour, Chainfist, Stormshield
TROOP
2 X 5 Grey Hunters, Meltagun. In Razorback, LC/TLPG
FAST
2 X 4 Thunderwolf Calvary (TWC), PF, MB, Boltgun
2 Landspeeder, MM+ HF
HEAVY
2 X 6 Long Fangs, 5 ML
DeFeng's Imperial Guard Rooster
HQ
Company Command Squad, LC, Master of Ordnance
Techpriest?
TROOP
3 Infantry Squad, Commissar
Heavy Weapons Squad, 3 LC
Veteran Squad
1 more troop (can't remember which oops)
2 Chimeras with 2 more troops in it
FAST
3 X 1 Banewolf, MM,
HEAVY
2 X Medusa
Mission: Capture and Control
Deployment: Spearhead
SW goes first and kept both TWC in reserve.
Turn 1 (SW: IG objectives = 1:1)
IG seized initiative! Gulp. I'm gonna get sick of pies...
IG:
-Combined 3 Infantry Squads into one messy tarpit squad and moved advanced down the middle.
-Shooting sees pies flying all over the place!
-Both Medusas left only the gone to ground Pack Leader and one ML alive and squashed 2 or 3 ML from Long Fang 2 with Runepriest too (We forgot that Medusas only have 36" range so they are actually out of range! Lol, live and learn).
SW:
-Feeling nauseous now with 2 Long Fang squads semi-removed from the game lol.
-Both Lone Wolves ran towards the middle.
-Solo Landspeeder moved flat out to block Banewolf 2 and Chimera 1.
-Both Razorbacks shot at Medusa, destroying it! Hah =)
-Runepriest cast Murderous Hurricane on Tarpit to stop them.
-No assault makes me a sad wolf.
Turn 2 (SW2: IG 2)
IG1:
-Tarpit squad stayed put but poured lots of shots (1st rank fire, 2nd rank fire) at Long Fang 2 with Runepriest, wiping out the entire Long Fang squad. Hmm, gotta change dice haha.
-Pie time again and my Runepriest stands alone =( Medusa threw a pie at Runepriest who successfully went to ground and dug a hole hee.
-Troop on left now moved up ruin and claimed objective A. Then they proceeded to shoot Lonewolf 1 to death. I failed 2 armour saves, followed by 2 Feel no Pain. I feel the pain man. LC -Heavy Squad shot at Landspeeder which passed all cover saves. About time!
SW:
-TWC 1 arrived from reserve and digested Banewolf 1.
-Lone wolf 2 charged into tarpit (and held till the tarpit is wiped out. Yeah!) and sawed the techpriest into halves.
-Razorback immobilized Banewolf 2 while the other Razorback on the right advanced towards Banewolf 3 and disembarked the Grey Hunters. It then missed the LC but Grey Hunters immobilized Banewolf 3 with a Meltagun. Yeah, Banewolves out of action.
-Landspeeder moved to flame Command Squad, incinerating all but Master of Ordnance, Leader and LC. Grrrr.
Turn 3 (SW 1: IG 2)
IG:
-Exploded landspeeder with LC Heavy Squad.
-Chimera 2 had to go partially into the ruin thanks to the immobilized Banewolf 2 and rolled a 1 for DT. Btw, I kept chanting ONE, ONE, ONE which helped I guess hee hee. Troop disembarked from immobilized Chimera. Right flank saved, or so I thought...
-Troop on objective A shot at TWC 1 but we got thick furs man (no wounds).
SW:
-TWC 2 arrived from reserved and advanced towards the middle. Lots of meat there lol.
-TWC 1 developed an appetite for metal and charged towards the LC Heavy Squad, swallowing men and LC whole. Burp!
-Both Razorbacks rolled 2 on armor penetration, needing a 3 to glance (and consecutively for 4 turns. Sigh).
-Lonewolf continued to saw troopers into halves, 2 at a time.
Turn 4 (SW 1: IG 2)
IG:
-Not much movement.
-Medusa moved back from TWC 1 but missed the Runepriest
-Disembarked trooper on right moved through ruin to capture objective.
-Lonewolf played tick-tac-toe with troopers.
SW:
-TWC 1 multi-charged Command Squad and Veteran Squad, leaving no bones behind!
-TWC 2 couldn't resist the meat and charged into the tarpit with the Lonewolf. Stubborn tarpit held despite the gory mess created by the Thunderwolves =)
Turn 5 (SW 1: IG 1)
IG:
-Medusa missed Runepriest again.
-Assault finds entire tarpit squad in the belly of TWC 2.
SW:
-Runepriest cast Murderous Hurricane on Troop at Objective and killed a grand total of 1.
-Grey Hunter squad on right charged into the same troopers and wiped them out and cons0lidated back towards objective.
-Rolled a 6, game continues.
Turn 6 (SW 2: IG 1)
IG:
-Good move here. Shot Chimera 2 and Banewolf's MM at Grey Hunter squad to a man who proceeded to fail morale check and fled backwards.
SW:
-Shot only frag ML at troop in ruin and objective A and killed 4!
-Runepriest cast Living Lighting and only chipped the bricks. (Come to think of it, we forgot to take the Morale check for shooting casualties! This will prove to be crucial but lol, another lesson learnt)
-Rolled a 4 and game goes into turn 7!
Turn 7 (SW 1: IG 1)
IG:
-Shot everything a last Grey Hunter @ objective. Dang! Failed crucial armour saves.
-Medusa shot at another Grey Hunter Squad @ objective E which failed their pinning check. Grrr. No chance to spread out to claim objective F.
That's it. Draw. Good game, De Feng!
After Action Review:
1. 2 troops only hurts. Especially with so many pies! Gonna need more troops.
2. It sucks to get initiative stolen. Was a great learning experience but have to prepare for it.
3. De Feng played well and went for the troops when all seems lost. I should have done the same with the troop at objective A. Went blind with bloodlust lol.
4. Tarpit gets tarpitted by Lonewolf hee.
5. Lonewolf Hrotgar is promoted to Wolf Guard! Ahwoooooo
6. Thanks to YC for offering his place for gaming and DF for the wonderful game!
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