Saturday, September 25, 2010

Battle report: Mr T and his Lamborghinis

Introduction
Two games in a single day! What more can a gamer ask for?
Thanks to Crazyrat for testing my list for me. I still need to be more familiar with my list (and improve it with all your help).

2250 points pictched battle (hope to get the rulebook to start trying other missions)
Crazyrat used the same Woodelf list (I hope Mr T has finally retired the list for him)
High Elves
Lord
Mr. Teclis (cheesemaster)
Core
35 Spearelves, Champion, Standard, 5pts Pendant
2 X 10 Archers
Special
2 X 5 Silverhelms, Shields
8 Tiranoc Chariots (my Lambos)
Rare
2 RBTs
2 Great Eagles

Turn 1
1. WE deployed all the way back again-touching the end of the board. Treeman deployed all the way to the right flank away from Mr T (hmm... how many purple statues have I collected?)
2. WE archers shot HE archers and killed 4. They passed their panic.
3. WE Fast Calvary marched down let flank after vanguard move.
4. Chariots split 2-6 with 2 going down the middle while 6 flanking right.
5. Mr T cast Soulbright and reduced WE archers' Strength and Toughness
6. RBTs and 1 Archer unit shot at Soulbright-ed WE archers and killed 8.
7. Archers turned and shot at Fast Calvary killing 2. Unit passed panic test.
8. Eagle moved up to threaten WE mage and BSB in Eternal Guard bunker.

Turn 2
1. Treeman failed charge against closet chariot (needed 8 on charge roll).
2. Right flank remained stationary (could be the chariots?)
3. Wardancers moved up to stand between 2 eagles and their lords in eternal guard bunker.
4.WE mage on the left flank transformed into a Dragon taking a wound for IF miscast.
5. One HE Chariot and 1 eagle combined charged depleted WE archers and overrun into second archer unit behind.
6. Second Eagle flew to the right, landing to the flank of the eternal guard and expossed mage.
7. Chariots moved up out of Treeman's LOS. 2 chariots moved back to play hide and seek with Treeman. Archers and RBT shoot WE fast calvary reducing unit to champion who passed his morale (he is going to do so much damage).

Turn 3
1. Treespirits charged into Chariot, Great eagle (carrion) and archers combat and wiped out the eagle while the chariot wiped out the archer unit and overrun.
2. Champion of Fast Calvary charged HE archers (photo above) and wiped them out, overrunning into second archer unit.
3.Treeman continued to chase chariots as they retreated and taunt the old bark.
4. Mr T moves up in his huge bunker and sniped 1 wound from BSB and dispelled dragon transformation.
5. Silverhelms charged Mage whose transformation is dispelled. Mage fled out of range.

Turn 4
1. Three chariots charged into wardancer unit and eagle charged into Eternal guard unit behind (so that when chariots break the wardancer and overrun into the eternal guard, i get a 'free' combat turn). Impact hits killed 10 while charioteers killed none so Eternal guard still has 2 ranks! Eternal guard lost combat but passed leadership (stubborn) and reformed.
2. The champion will wipe my second archer unit (sigh) and overrun into my pointy spearelves unit to be poked to death.
3. Eagle gets killed for his efforts even before it struck (initiative order below elves)
4. 2 chariots continued to retreat from treeman hee hee.
5. Mr T cast Purple Sun and rolled 2 on artillery dice so he turned the ruin into a purple statue (see the green template-Green Sun).
Turn 5-6
1. 1st picture shows the chariots-WE combat before they lost and were run down by the guard. They killed none with ASF and Mr T failed to dispell The Savage Beast of Horros cast on Eternal Guard unit (BSB and Mage in it) so 7+4 S7 hits later, 2 chariots turned into splinters.
2. 2 more chariots charged into eternal bunker with 2 characters trying to assassinate them (only killed the mage) and failed to hit/wound the BSB turned them into splinters too.
3. Mr T finished the job by sniping the BSB (I think).
4. Two Silverhelm units (1 finally chased mage out of board) turned and one unit charged remaining eternal guard which fled and redirected with a chariot into the treespirits, wiping them out, leaving only treekins.
5. 2 chariots still retreated from Treeman.
6. Mr T (last turn) walked out to snipe the Treeman with Soulbright, Caress of Lanipah and Fate of Bjuna (all on IF so nothing Crazyrat can do really.Cheesemaster did it again. Stinky!)
Aftergame thoughts
1. Mass chariots charge is devastating but i still want to think of ways to make it better
(e.g., what units to combine with flank charges with?
i. Chariots or ranked up units to remove steadfast and rank bonus, but which ranked units are cheap and fast enough to keep up with my army?
ii. I also do not really want to reduce the number of chariots in this army.
iii.Sigh, any ideas?
2. 8 Chariots are fun!
3. Death takes armies that centers on many characters apart easily. I wonder how it will perform against armies that focus on troops instead. Of course there is always Soulbright and Doom and Darkness.
4. Love the iPhone. Doing battle reports (and taking photos) have never been so easily.
5. Gonna play Beastmen (similar chariot style. Yeah)
Criticisms and ways to improve my strategies are greatly appreciated.

Battle report: Where are the dragons?

I chanced upon Stelek's list and couldn't resist testing it against Crazyrat. Full credit for the list goes to him. I definitely did not bring out the potential of the list but my thoughts (and Crazyrat's) below nonetheless.


Highlights
Turn 1
1. Woodelves deployed all the way back (touching the end of the board) waiting for me to come to him.
2. Mage transformed into a Black Hydra (which I did not dispell. Lack of experience here or pure stupidity)
3. Vampire Lord failed to cast Purple Sun through 'battery' and magic ended. Gulp

Turn 2-3
1. On th right flank, Woodelves fast calvary and Black Hydra charged Varghulf and cooked it (breadth weapon).
2. In the middle, Treeman charged into ghoul unit with Vampire Lord on foot and 1 Vampire. Ghast challenged and is stomped for its efforts.
3. Vampire Lord on foot once again failed to cast Purple sun, where the Treeman will proceed to stomp the Vampire hero (called challenge).
4. Wardancers and Tree spirits unit 1 marched down my left flank. Wardancers then charged the zombies and wiped them out after Vanpire Lord on steed's Purple sun was dispelled (no battery).
5. Two Ghoul units with a vampire hero each charged the tree spirits (failed to transform into dragons) and ran them down.

Turn 4-6
1. Vampire Lord on foot finally cast Purple Sun and turned Treeman into Purple Stature. He was then charged and stomped into dust by Fast Calvary and Black Hydra (then finally dispelled after Crazyrat clarified the dispelling rules, and killed by something undead and stinky. Ha!).
2. Second Vargulf was minced into pork chops in combat and I do not expect anything from them anymore (at least I painted one lol).
3. Army starts to crumble. One unit of ghoul with vampire that ran down tree spirt had its vampire hero charged Archers and was shot to death by stand and shoot (what was I thinking? Wait, I wasn't thinking...)
4. Mop up by Woodelves after vampires could not transform into dragons and remained unarmoured VPs for the taking. Massacred by Woodelves. Undead remained dead.

Thoughts
1. I forgot to take any pictures!
2. After my first spell (Purple sun) did not go off, even with the Power Scroll lol, things went down hill for me. In fact, I could not even transform (lore of Beast) once.
3. Without the 'dragons', the unportected vampires were cheap or pircy fodder for the taking.
4. Varghulfs were unimpressive the entire game. I will stick to Crazyrat's suggestion to switch to two Blackcoaches if I were to try the list again (with some modifiation). I think this list has potential and might be the list I'd use for my Vampire Counts because its crazy enough lol.
5. I think I need cheap redirectors too. Modifications in process.


Comments and suggestions appreciated. Thank you to Crazyrat for the game and Stelek for the inspiration.

Saturday, September 18, 2010

Battle report of the Desperate Alliance

This battlerep is long overdue (so memory's sketchy too) and is badly done. However, I learnt a lot from this game and would like to share my thoughts and also yours. My thoughts will be in italics (army lists not provided in detail due to lazy fingers lol).

The Battle of the Desperate Alliance
Daniel (1k Ogres) and DeFeng (Jaeroler's 2250 Dark Elves)
VS
Crazyrat's (1k Skaven) and me (2250 pansy High Elves)

Deployment (from left to right)
Giant, Leadbelchers (Bucher), Bulls (Tyrant), RBT, 25(?)Blackguards, 5 Drak Riders, 5 Harpies, 5 Cold One Knights (COK), 1 Cold One Chariot, 5 Harpies, RBT,40(?) Spearelves (Lv4 Sorceress, Lore of Metal), Chariot, 5 COKs, 5 Dark Riders

5 Dragon Princes (DP1), Tiranoc Chariot (TC1), TC2, TC3, 40(?)Clanrats (Fire thower), 20 spearelves (LV4 Archmage with Cheese Book, Lore of Shadow), 40 Plague Monks with Furnace (Priest, lv1), 20 Spearelves, 40(?)Clanrats (fire thrower), 4 X 1 Great Eagles, DP2, 15 Archers (Flaming), TC4, TC5, DP3, DP4 (5 Shadow Warriors in Building)


Turn 1 (Ogres and Dark Elves starts)
1. Everyone moved up.
2. Both Harpy units charged Shadow warriors in building (which was not allowed! Need to read rules again!). Shadow Warriors stand and shoot, and wiped out Harpy unit 1.
3. Dark Riders on right flank moved after vanguard move to shoot DP4. I rolled wonderfully so 2 died and the unit fled.
3. DP1 failed charge against Leadbelchers. Other failed charges too.
4. Magic saw Pendulum cast on Bulls, which failed to wound.
5. TC1 charged Giant (dealt 1 impact wound) and no thunderstorm means they danced cha cha for 3 turns =)


The ability of Shadow warriors or other scouts to take buildings should not be underestimated. Just look at how well they did against the harpies and the rules that protected them (only one assault per turn). Chariots are good against Giants, negating their thunderstorm!
Turn 2-3 (from left to right)
1.Bulls (Tyrant) charged the Clanrats who held on due to steadfast.
2. TC 2 dealt 1 impact wound against Butcher and they danced Cha Cha for 2 turns.
3. Blackguards charged into Furnace aka Green Bulldozer and got more than they bargained for. I think at least 15 died in the first round of combat.
4. Clanrats 2 charged into Harpy unit and overrun into COK(?).
5. RBT killed 1 eagle so 2 eagles charged and stomped it into matchsticks.
6. Last eagle moved to block the chariot.
7. My luck turned for the better when DP 3 (on the right) charged Riders (fled) and redirected to the COK. They then killed one, failed all armour saves and got wiped out by COKs' S4 handweapons.


Steadfast works wonder here to hold units until the 'hammer' drops on them. Hammer and Anvil ya. Great Eagles did their job, giving Dark Elves only one shooting turn. I couldn't go after the other RBT because of the lack of space (too many units). In a one-to-one game, I am confident that 4 eagles will wipe out any artillery least by 2 turns. Made a mistake of not charging Shadow Warriors out into the left RBT. Plague Furnace is unbreakable and stinks of more cheese than my book. As Raymond pointed, magic and RBTs (and maybe Eagles) rather than committing any unit to its doom. Dumb of me on hindsight not to send one eagle to assassinate the DE sorceress too (whose unit moved up)!

Turn 4-6 (okay, battlerep's really imprecise lol)
1. Green Bulldozer (Plague unit) steamrolled Blackguards and moved into better position to charge Bulls, which they did.

2. Giant finally wrecked Chariot and charged into Plague unit's flank. These 3 units survived the game!

3. Spearelves with Archmage turned to cast Mindrazor on Archers which was charged by a Cold One chariot (failed charge), Dark Riders (Stand and Shoot then mauled them to death with S8 close combat attacks). COK dare not commit due to S8 Archers (using the spell defensively).

4. High Elf Spearelves charged into Chariot (wrecked it with Mindrazor) and overrun into Dark Spearelves with Sorceress and killing her in the next turn.

5. Crazyrat's on a crazy (if I may say) roll as the Warpfire(?) unit on the right throws the appropriate Artillery distance and flames a lot of Dark Spearelves, COKs and the chariot over a few turns. Finally it killed itself on the last tun (Misfire). A fitting end for a rat indeed lol.

6. Island of Blood Alliance (Rats and High Elves) won mostly because Plague-Green Bulldozer is a huge point denial, and Dark Elves lost his general, Blackguard unit, banners and a couple of expensive MSUs (COK and Chariots).


Magic did not do much for me because I rolled 1 and 1 and 2 and 1 in two turns. I guess I would require the Banner of Sorcery and a slow and more defensive Phoenix Guard unit (less paper armour Dragon Princes and Chariots I guess). I hope this game showed at least one thing that is needed for Calvary (and MSUs) to perform-Maneuvering space. What was not reported was Dragon Princes' immune to flaming attacks ability that protected them from Searing Doom and its ability (with the chariots) to lead opponents to redeploy backwards, thus giving me more time to outshoot and outmagic my opponents. Still they faced an uphill task against huge blocks of infantry like DF's 40 Spearelves (e.g., steadfast). I did not get the chance to do my Calvary and Chariot combo too because of the lack of space but I am sure it would have helped alot.


Any suggestions, comments or criticisms (in terms of strategy, and not my horrible battlerep haha)?


Friday, September 3, 2010

2250 High Elf List 1

Thanks to DF who posted an open list, I decided to follow suit.

2250 High List

Lord
Archmage, Level 4, Book of Hoeth (Death)
Heroes
Mage, Level 2, Seerstaff (Shadow)
Noble, BSB, Dragon Armour, Great Weapon, Banner of World Dragon (Thanks Crazyrat!)
Core
3 X 10 Archers
16 Lothern Seaguard, Full Command, Flaming Standard
Special
13 Phoenix Guards, Keeper, Standard, Banner of Sorcery
2 X 7 Swordmasters
Rare
3 Repeater Bolt Throwers
3 Great Eagles

Let's see how this works out. Mr T is on vacation (OP la) and his apprentice, Eoloran is here to with the Book of Hoeth (less cheese please, okay, maybe still quite cheesy. Sigh.)

Can't wait to playtest this list =)